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This model allows advertisers to bid on adspace in real-time, which can result in higher revenue for developers. RTB ads are also highly targeted, which means that they are more likely to be relevant to the player. This can be especially effective if the ad is relevant to the game’s content.
In-game advertising defined In-game advertising (IGA), as the name suggests, involves the use of ads or the promotion of brands at any point of a game (this can be pre-, mid-, or post-game). In other words, it is a type of digital advertising that displays image, video, or audio ads inside video games themselves.
In-game advertising defined In-game advertising (IGA), as the name suggests, involves the use of ads or the promotion of brands at any point of a game (this can be pre-, mid-, or post-game). In other words, it is a type of digital advertising that displays image, video, or audio ads inside video games themselves.
In some cases, the turnaround times, specifically for turnkey ad spots like direct-sold display and videoads, are even shorter. So while this “was not an effort to increase advertising, what it will will do is it will enable more scale next year, which was great for us,” she added.
Human has dubbed the scheme ‘Vastflux’, as it exploited vulnerabilities which arose from changes in the VideoAd Serving Template (VAST) standard. Vastflux worked by buying adspace on mobile apps, and then injecting malicious code into any ad slots it won.
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